From Voice ~ Topics: career, interviews

Stefan Sagmeister: Style + Fart = Language

On the occasion of his first New York retrospective, SAGMEISTER: MADE YOU LOOK, which runs at the School of Visual Arts (601 West 26th Street, 15th floor) from November 9 - December 11, 2004, the artist and designer was asked to reflect on his past and recent accomplishments. While tooting his own horn is not a favorite pastime, we did manage to get a few choice notes.

Heller:
It has been over two years since you took-off from the professional grind for a year to do your own work. Are you glad to be back? Is graphic design still an exciting way to spend your creative time?

Sagmeister:
Yes, it is. I learned shitloads in my year without clients, including making up my mind about all the fields I did not want to get into (but had imagined previously that I would). I surprised myself by getting up everyday at 6am to conduct little type experiments (with no deadline looming). I love this field.

Heller:
But, be honest. What don’t you love about this field?

Sagmeister:
I love limitations when designing a project. I don’t love limitations when they are revealed only after we designed the project. I don’t love unorganized clients. I don’t love that period when the deadline is looming and there is no idea yet with the pressure slowly mounting.

Heller:
This may seem like an unfair question (its certainly demands either modesty or immodesty), but can you describe what you believe is your contribution to the graphic design field over the past decade?

Sagmeister:
I agree this does seem like an unfair question. The unfair answer: I have no clue. I think I would like to think that maybe I made an impression: Maybe by bringing handmade type (again) to the forefront (one of my students at SVA MFA Design mentioned that half of her undergraduate class was doing writing on faces), or maybe by pointing towards the importance of design areas that don't simply promote and sell. And I can say that the question of my contribution to the design field does not keep me up at night.

Heller:
Superficially, your work has some of the conceits of the age – a marriage of art/expression and design/communication – but retrospectively it is not just fashionable, trend-spotter stuff. You've never fallen into the style uber alles trap, as some have. How, particularly given your more cultural clients, have you avoided this?

Sagmeister:
When we started out in 1993 we had a style = fart sign hanging in the studio (it is no more) – we very consciously avoided any stylistic traps. In the meantime I have learned that good (and if necessary even trendy) style (and wonderful form) play an important role in delivering content to the viewer. But I never thought that graphic design has to be timeless. With very few exceptions (say highway signage) I love the fact that design starts to look dated after a while.

Heller:
So, what do you think is your most dated looking work, and why?

Sagmeister:
Among others, that Marshall Crenshaw CD looks rather old now, because of its holographic printing on the disc (in 1996 this was fresh), its op art patterns as well as the type set in rigid boxes.

Heller: Is there a piece of work that you wish you’d never put into the world?

Sagmeister:
Foremost our packaging for the computer shoot-them-up games Deathdrome and Slamscape. They were bad games, CD's packaged in (largely empty) cereal-box-sized boxes in order to convey heftiness and a reason for the $60.00 prize tag. We made many mistakes, first by taking on a job I had no interest in (I am not into shot-them-up games), second by presenting lots of directions (the client predictably chose the worst) and last by not insisting to present to the decision maker, so changes kept on coming without me being able to do anything about them.

Heller:
With your School of Visual Arts retrospective exhibit it is easy to see what you've produced and for whom. But what do you actually want to achieve? What do you want out of graphic design?

Sagmeister:
Ultimately, it would be great to use it purely as a language: To produce content that lends itself well to be spoken in that language. There is a certain content that is best spoke in a certain language (say love is easier declared in the language of a pop song than in architecture – the Taj Mahal notwithstanding). I think we made a good start with that whole "Things I have learned in my life so far" series (the current SVA subway poster is part of this).

Heller:
So is it safe to assume that you are able to express all that you want to “say” through the graphic design medium? Or do you foresee other media as potentially more efficient?

Sagmeister:
I will stick with graphic design, and if I would direct a movie or write some music, it likely would still qualify as graphic design, me being a graphic designer and all.

Heller:
I asked before whether this is an exciting way to spend time, but is it a socially valuable way to spend it?

Sagmeister:
It is as valuable as the individual designer wants to make it. Just as you can be a socially conscious lawyer (or not), one can choose to be a socially valuable designer (or not).

Heller:
Okay then, what is a socially valuable designer?

Sagmeister: Milton Glaser is a socially valuable designer. His persona and his designs are valuable (and belong) to the city of New York in a similar way Lou Reed's songs are and do. I remember going to a horse race around November 2001, - half of the 50,000 people at the track wore the I HEART NY button, which, so close after 9/11, it was an incredible outpouring of support, a truly touching event. Milton's symbol took on all the best (unifying) attributes of a great flag without any of its worst (excluding) ones. His contributions, as a founder of New York magazine, - the Blueprint for dozens of city magazines worldwide, Pushpin Studios - the blueprint for hundreds of design studios worldwide and countless political and social campaigns go well beyond the city of New York and the field of graphic design. He is valuable to society.

Heller:
Do you truly believe that work you've done on behalf of Ben Cohen has made an impact on the public consciousness?

Sagmeister:
I do think Ben's campaign had an impact. TrueMajority was successful in setting up one of the earliest oppositions to the war in Iraq (at a time when few mainstream groups came out against it), they were instrumental in uncovering the computer voting machine problem (the computer ate my vote), and now, together with Moveon.org play a role in voter registration and general opposition to the current regime. It is impossible for me to evaluate how much our graphic material helped them, I'm sure it did not hurt.

Heller: And as a follow-up do you think of the public good whenever you create a piece of work?

Sagmeister:
No. And I don't even have a set list of criteria either. But we do take on jobs with the question "Is this something the world needs" in mind. And erred a number of times, turned out the world did not need it after all.

Heller:
You've professed, and you've taught, the idea that design should indeed touch other human beings. What does this actually mean in a pragmatic way?

Sagmeister:
In one sentence: You look at a piece of graphic design and you have a moving experience. All of us were moved at one point or another by a piece of art, struck to the core by a movie, changed by a book, touched by a piece of music. Fewer of us experience this in front of a piece of design, - it is possible nevertheless. The last time it happened to me was a couple of months ago, when I was touched by a piece two of my students in Berlin were making.

Heller:
How did they touch you?

Sagmeister:
We held our final class exhibit in a building called the light tower, a 10-story renovated factory building with an added 5 story glass cube on top, situated in the Friedrichshain section of East Berlin, a young area comparable to Williamsburg in New York. The piece in question was a little kiosk, installed 1/4 mile from this tower, next to one of the busiest subway stations.

The kiosk had two openings with lights shining out of them, which invited passersby to look in. As soon as you did, macro cameras inside the kiosk filmed your eyes, beamed the data to the light tower, and projected a full story high image of your eyes in real time from inside onto the light tower, transforming the entire building into a face with familiar eyes. When you blinked, your eyes on the tower blinked.

I was touched by the experience itself and also by how much the population of Berlin loved it: People stopped all night to look inside, watching their friend’s eyes transform the light tower into a face. For the people who were in the exhibition space inside the tower, the experience was totally different but touching nevertheless, whenever somebody looked into the kiosk, these gigantic eyes appeared in the space—like King Kong looking in.

Heller:
Whenever I view a retrospective of art or design, I try to sum up what all the work means. Is it simply a collection of disparate items that by its critical mass has relevance as a body, or is there an over-arching philosophical, ethical, or whatever foundation. As you look at your collected work, what is the answer to this?

Sagmeister:
I think we are back into unfair question territory. You might try to sum it up, I could not. I can badly misquote one of our clients: Oh fine, its only graphic design. But I like it, like it, yes I do.

About the Author: Steven Heller is the art director of The New York Times Book Review and co-chair of the MFA/Design Program of the School of Visual Arts. He has written and co-authored over 80 books on graphic design and popular art. In 1999 he received the AIGA Medal.

  1. link to this comment by sam Fri Nov 05, 2004

    what a great interview. Sagmeister has such humanity - grace, modesty, honesty, too. I have always enjoyed his lilting voice. But I feel he really believes in his work and the good it (often) does for us all. Thanks

  2. link to this comment by David Hartman Mon Nov 08, 2004

    Day-to-day, I find myself in a balancing act between wanting to create a moving experience in design with satisfying what my client wants to communicate. Is it a question of finding the right clients, or projects, or more being able to see how their communication objectives can be met with a meaningful solution? (or both?)

  3. link to this comment by stefan Mon Nov 08, 2004

    I find it more productive to try to find good clients (=nice people with worthwhile products and services), then to educate bad ones.

  4. link to this comment by sam Mon Nov 08, 2004

    Bad clients (or wrong clients) presupposes they are not educatable. But isn't our job to get the best out of everything. I know there are times I've gotten the best out of a bad situation, which gives me pride that I've contributed something of value (or pulled the wool over their eyes, sometimes I don't know which).

  5. link to this comment by lenny Wed Nov 10, 2004

    I want to respond to what was said about undergraduate students (at SVA) using handwriting on faces. I'm a senior at SVA and I couldn't agree more. It seems as if most of my peers substitute a good concept with slapping some hand-made type on a photo and viola.. graphic design. Its really refreshing to read things like this after having to subject myself to a group of "graphic designers" that simply copy the styles in the infamous design annuals. Any thoughts on what the future of design holds when yet another group of us unemployed students with similar "styles" enter the world?

  6. link to this comment by David Hartman Mon Nov 15, 2004

    Hey Lenny, I disagree with your notion that all handwritten type is conceptually weak - even though there probably is a lot of it going on with your peers. Why limit yourself by saying you won't use handwritten or modified type?

  7. link to this comment by wu Tue Nov 16, 2004

    Great interview, as sam points, is great to read such an honest voice from the industry.

  8. link to this comment by Caren Litherland Tue Nov 16, 2004

    "I love limitations when designing a project. I don’t love limitations when they are revealed only after we designed the project. I don’t love unorganized clients."

    Thank you. You've just perfectly articulated what I've so often felt frustrated by. As soon as I can print it out, I think this is going up on the wall behind my computer. May it give me the courage not to suffer in silence in the face of disorganized clients. People get away with a lot of shit when they're, you know, uh, writing the check.

  9. link to this comment by j'aime wasabi Thu Nov 18, 2004

    Hmmm. Stefan's work has always been and will always be inspiring me. This is a designer that truly lives for his job, and nothing else besides that. That being said, I would like to point out a few things, which could be of interest especially for that student further down the list.
    You have to know where you stand in this process. You have to know where they're coming from, so you know where you're at. That's why i think it is ok for undergrad students to copy famous designers, if they're trying to figure out the conceptual process of the "inventor" and if they are aware of the consequences of "copying". But claiming not to be part of it, that is refusing to use a certain technique/style, is just as narrowminded. If I were to get a job tomorrow that screams for hand written type, I'd do it without hesitation. As a matter of fact, to claim you're not copying is rather hefty. C'mon admit it!
    Don't limit yourself, just watch yourself doing and recognize when you're not thinking but going for style. A good start though, for a senior. Doesn't everybody know this already?

    Thanks for the insight stefan, it is definitely true that style CAN BE a mean for communicating more effectively. But isn't mocking style more fun?

    And for all the designers out there doing socially valuable work: remember the Ernst Bettler hoax? Well, I think we should start working on such a level. If it's not sublime, it won't change anything (against the superpowers of mega-media-corporations)... Unfortunately!

  10. link to this comment by Joseph King Fri Nov 19, 2004

    I believe great design most often revolves around a singular idea, not necessarily a certain style [applied]. It's much easier to mimic a style, but far more difficult to reproduce a great idea. The question of 'style' could slide into the 'design vs. art' debate, however whether it's handcut type or dripping spray paint, one CAN be used to strengthen an idea or used simply as decoration... [imo] to apply it successfully would be the latter.

    great interview, keep it up Stefan!

  11. link to this comment by sam Fri Nov 19, 2004

    Style as Sagmeister defines it is a means to an end. It is the feathers on a Peacock, a tool for grabbing attention and conveying a message. Some styles are poses others are natural. But it seems there will always be those who make style and those who copy. If the copiers do it well, its like a garden full of peacocks doing what they do naturally.

  12. link to this comment by Joseph King Fri Nov 19, 2004

    good point Sam, I'd rather have a bunch of well applied style-inspired design, than good old bad design any day.

  13. link to this comment by blogReader Tue Nov 23, 2004

    I recently saw the show @ the SVA gallery and it further cemented my appreciation for Sagmeister. His intense personal involvement in his work is always evident and beautiful.

    Style is wardrobe for a fundamental understanding of a concept. A 500 page dissertation on the ethics behind genetic engineering may exhibit an uncanny understanding of the subject, and have many valuable points, however, it contans no style or "eye candy" to make the information paletteable to a greater audience. This is the point of style, of aesthetics, of design, and an understanding of these tools allows us to inform a large population.

    It's right to say that those who have no concept and rely on style are operating on a different level then the rest. This has been the case for a long period before I write this and will remain for quite a while after. There are far more bad tennis players then good, just as there are far more bad designers then good designers.

    In most cases the elite of any group expend part of their energy to educate the rest of their occupational peers. This is and must remain the same for graphic designers. The only way to improve design on a whole is to educate by constructive criticism, take such fine resources as this string and pass along to the masses so others can read and think.

    I will not tolerate one of my fellow students commenting on this board or any other as to the calibre of my class @ SVA. Maybe you have to reevaluate what you want to get out of SVA, perhaps choosing the wrong instructors, or perhaps your arrogance has alienated you from those doing interesting work. There will always be people who just don't know what they are doing, but instead of coming on here and insulting them to make yourself seem amazing, why don't you spend a bit of time to help them out. You're going to be stuck w/ all of us for the rest of your design career, why not contribute to raising the bar of what's being produced?

    I am very proud of many of my classmates at SVA and I look forward to seeing what happens after graduation.

    Keep up the good work Stefan and Steven. Thanks.

  14. link to this comment by Girl Mon Dec 20, 2004

    this Sagmeister interview spoke to me in a language I understand - these kinds of glimmers of relation to other human beings makes me happy - especially in the realm of artistic endeavor. I was interested, however, to read about the student project in Berlin invloving models, cameras, real time projection onto architectural structures... I'm a big fan of Craig Walsh (Australian projection artist from Brisbane, Queensland) - he has been doing the exact same thing for the past 5 years... one of the initial pieces using this concept was "In Perspective" in 2000... he's done many others since. Unfortunately he hasn't got a homepage - but a google search turns up some of his work. Thanks again for the Sagmeister insight.

  15. link to this comment by Bob Mon Feb 28, 2005

    check out one of his great presentations

    http://www.typotheque.com/articles/how_good_is_good.html

  16. link to this comment by willy Thu May 12, 2005

    For more information on the students of Sagmeister's work in Berlin see

    http://www.designberuehrtherz.de
    http://www.digital.udk-berlin.de/~willy/omnivisu

  17. link to this comment by carlos collazos Tue Aug 16, 2005

    Im' doing a presentation on Sagmeiste's work, but the more I research, the more I found facts that I want to talk about. I really like his work and his outstanding way of looking at design.

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